
Empower is a mechanic similar to landfall in Magic, but most of the units maintain the bonus forever rather than benefiting from a temporary effect. This deck puts out several powerful units and then enhances them with both Stand Together and Sword of Unity. There are 3/3s for 2, 5/6s for 4, and 6/7s for 5. Combrei MidrangeĬombrei has the most efficiently costed units in Eternal. More options to smooth your draws strikes me as potentially quite powerful. Chunk Chunk has the new pledge mechanic that allows you to play it as an untapped power of either color on turn 1. Phoenix Stone is a relic-they’re similar to artifacts-that can transform into a flying 4/4 but be safely tucked away as a relic during the opponent’s turn. It is a common strategy to put situationally powerful spells in the market that are not powerful enough to see main deck play, such as Mindfire, which exhausts two units for the turn, similar to a Falter.įrom Eternal’s new set, Defiance, I’m trying out Phoenix Stone and Chunk Chunk. Personally, I could see a benefit to putting a Torch in the market so that you have virtually seven copies of the best spell in the game, but I will defer to people who have more experience than me for now. Snowcrust Yeti is a 1-cost 2/1 with aegis, and the Yeti combines well with the ten weapons to ensure that you will not lose card advantage to a potential removal spell.

Primal provides one of the best removal spells in the game, Permafrost, and a few great units. Skycrag Aggro is 72% fire and only splashes primal because of the existence of good power sources. This deck takes advantage of the most powerful 1-cost spells and units in existence to overwhelm the opponent. This is a two-color, fire and primal aggressive deck that resembles a mono-red deck that is ever present in all Magic metagames. Merchants allow you to switch a card in your hand for a card in your five-card market, kind of like the cycle of Wishes in Magic (Living, Burning, Cunning, Death, Golden). All five of the decks utilize the powerful cycle of merchants and their markets. Given that you have experience playing or watching competitive Magic, these decks and archetypes should be familiar to you.

I am going to give an overview of five decks across the spectrum of aggro, control, and combo. It would be pretty cool to be the first world champion of a game, and it happens to be created by many of my friends. Recently, Eternal announced their 2019 World Championship, which definitely sparked my interest. † Includes the 5 faction Sigils: Fire Sigil, Time Sigil, Justice Sigil, Primal Sigil, Shadow Sigil. *** Collectible distribution is provided in the format: Collectible/Uncollectible.

Most copies of these can be earned through playing the starter campaigns however. ** Set0 cards are cards from The Empty Throne that are unable to be earned from Draft mode or opened in packs. * Rarity distribution is provided in the format: Common/Uncommon/Rare/Promo/Legendary. Players can have up to 4 copies of each of collectible card. Once the quest period is over the promo can be crafted using Shiftstone as normal.īelow is a list of card sets that are currently released in Eternal, with details and number of cards.

The promo card's release starts a promotional period, during which a special daily quest rewards a copy of the card for the first PvP win of the day. Promotional cards are available each month as part of the monthly Chapters. Individual campaign cards are unlocked by beating the campaign's missions - by beating all the missions the player will have acquired four copies of each card in the set. Unlike expansions, these cards may only be obtained through a one-time purchase of the campaign-they are not available in packs and cannot be crafted using Shiftstone. Compared to expansions, campaigns have a small number of cards. Individual expansion cards may also be crafted using Shiftstone.Ĭampaigns are sets that come with story-based missions and are released between expansion sets. Currently, new expansions are released twice a year.Ĭards from expansions come in purchasable packs which are often used for the game's Draft mode and are often rewarded as prizes for the various game modes. They introduce new mechanics and themes which give each of them a distinct flavor. Expansion sets release with a large number of cards.
